![]() Meaning you could walk past an object, or turn around it to see it's back, kneel to look at how it connects to the ground, etc. This means you can get up from your chair, go take a walk, and your view of the game will update in real time. You actually have to rotate your head.Īlso very important: any head or hand movement you make in real-life is tracked in the game, down to the millimeter. Secondly, a VR headset allows you to look around, meaning looking up or down or even looking back is no longer tied to a simple and quick movement of your mouse. That's why it's called stereoscopic rendering. Which means you can actually see distance, unlike on a 2D screen on which you can only guess it. Also, as you probably know, VR allows you to see two different images, one for each eye. If you are already familiar with concepts like stereoscopy or "room scale" thing, you can probably skip this.Īs you all know, VR headsets prevent you from seeing anything else but the game you are playing - no more distractions. Feel free to ask if you have questions.įirst though, I'll recap what VR does, since it might be obscure to some people. So I'll write down my impressions instead, in case that interests anyone. Now, pictures don't do VR justice (I mean, not at all). This was surprisingly easy to do for the models, although textures require a bit more work. I managed to get a textureless version of Vothol gallery into Unity (which has great support for VR), as well as a textured version of the Myst library. However, after trying out a few demos, I attempted to get some Uru stuff in VR, without any good or bad expectations. I came across an old post from Mystler who thought the exact same thing (actually, that's probably him who convinced me in the first place). In my head, a VR Myst IV would look good, but not Uru. Why ? Mostly because the graphics are outdated (low res textures, very basic lighting etc), but also because I felt Uru was clunky enough playing with a mouse and keyboard - there was no need to add a heavy headset to the discomfort. For a long time I thought Uru in VR would completely suck. Hopefully that will be interesting to some of you If not, well. So this is what this topic is about: a block of text containing my rambling about my feelings about VR. It's also definitely something that will change the gaming industry forever - that's something to look forward toĪnyway, I've been wondering for a while if Uru would look good at all in VR. It's also working surprisingly well for something that's supposed to be the first "real" attempt at VR. ![]() Long story short: it's completely awesome. Being a computer-addict, I finally managed to get my hands on a Vive VR headset.
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